
Flux Fire Fight
Unity C#
Developed at the Florida Interactive Entertainment Academy in Orland, FL.
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Flux Fire Fight is a 80's inspired top-down Rogue-like shooter where the outcome of the game's core mechanics are all determined by RNG. Dealing and taking damage triggers a slot machine-style effect that doles out status effects, critical hits, and other quirky modifiers.
What Did I Do?
I focused on gameplay and event scripting and encounter design.
Some highlights of my work include:
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​Event scripting​​
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Designed and implemented a Final Combat Sequence where the player must defend an area from increasing waves of enemies, as explosions rock the play area with more and more frequency.​
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Created a scripted event that enables power for the play area, toggling music, triggering animations, and enables and disabling lights.
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Weapon and Item functionality​
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Designed and programmed several unique weapon behaviors:
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Alien-inspired "Smart Gun" that always fires at the closest enemy within the targeting area.​
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Double-barreled shotgun modelled after the Super Shotgun from Doom 2016.
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Implemented a variety of powerups and item pickups:
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Time Paradox Gloves that slow time while reloading.​
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A passive companion modelled after the Plasma Caster from the Predator Franchise that periodically locks onto and attacks nearby enemies.
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Built systems for recoil, weapon inventory and collection, and weapon inaccuracy values.​
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AI Behavior​​​
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Implemented AI behaviors for ranged and melee enemies that handled their movement, attacks, and various unique features.​
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